When you have a subdivided model which has his modifier stack collapsed.Situations in which you would want to use TurboReverse: When you apply a turbosmooth modifier to a reconstructed subdivision level you will get exactly the same mesh as the original.If in your production pipeline you need at some point to collapse the model with TurboReverse you can get the subdivisions back later.If a 3d model you buy online has it's modifier stack collapsed it is almost useless, you can't edit, unwrap, rig it, but with TurboReverse you can reconstruct the first subdivision level and then do all the above.It can reverse multiple iterations at a time.It has the ability to reverse just parts of your models based on your selection.It is now 100 times faster, being a native 3ds Max plugin, not a maxscript anymore.It is the successor of Subdivision Reversion maxscript. It will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the existing UVs. TurboReverse is a 3ds Max modifier that has the opposite effect of TurboSmooth. Quickly and easily get your lost subdivision levels back, now faster
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